CLOCK: make changes to gpu clocks.

file:33b17ca13115df90bda14320c27f14f80432ff0e -> file:29c4e7e470f1c9ebd867a5cc30880ca4dd9a6838
--- a/arch/arm/mach-msm/clock-8960.c
+++ b/arch/arm/mach-msm/clock-8960.c
@@ -3360,11 +3360,13 @@ static struct clk_freq_tbl clk_tbl_gfx3d
F_GFX3D(160000000, pll2, 1, 5),
F_GFX3D(177778000, pll2, 2, 9),
F_GFX3D(200000000, pll2, 1, 4),
- F_GFX3D(266667000, pll2, 2, 7),
- F_GFX3D(320000000, pll2, 1, 3),
- F_GFX3D(400000000, pll2, 3, 8),
- F_GFX3D(450000000, pll2, 1, 2),
- F_GFX3D(512000000, pll2, 2, 5),
+ F_GFX3D(228571000, pll2, 2, 7),
+ F_GFX3D(266667000, pll2, 1, 3),
+ F_GFX3D(300000000, pll3, 1, 4),
+ F_GFX3D(320000000, pll2, 2, 5),
+ F_GFX3D(400000000, pll2, 1, 2),
+ F_GFX3D(480000000, pll3, 2, 5),
+ F_GFX3D(512000000, pll2, 1, 2),
F_END
};
@@ -3398,23 +3400,26 @@ static unsigned long fmax_gfx3d_8960_v2[
};
static struct clk_freq_tbl clk_tbl_gfx3d_8064[] = {
- F_GFX3D( 0, gnd, 0, 0),
- F_GFX3D( 27000000, pxo, 0, 0),
- F_GFX3D( 48000000, pll8, 1, 8),
- F_GFX3D( 54857000, pll8, 1, 7),
- F_GFX3D( 64000000, pll8, 1, 6),
- F_GFX3D( 76800000, pll8, 1, 5),
- F_GFX3D( 96000000, pll8, 1, 4),
- F_GFX3D(128000000, pll8, 1, 3),
- F_GFX3D(145455000, pll2, 2, 11),
- F_GFX3D(160000000, pll2, 1, 5),
- F_GFX3D(177778000, pll2, 2, 9),
- F_GFX3D(200000000, pll2, 1, 4),
- F_GFX3D(228571000, pll2, 2, 7),
- F_GFX3D(266667000, pll2, 1, 3),
- F_GFX3D(325000000, pll15, 1, 3),
- F_GFX3D(400000000, pll2, 1, 2),
- F_GFX3D(512000000, pll2, 1, 2),
+ F_GFX3D( 0, gnd, 0, 0),
+ F_GFX3D( 27000000, pxo, 0, 0),
+ F_GFX3D( 48000000, pll8, 1, 8),
+ F_GFX3D( 54857000, pll8, 1, 7),
+ F_GFX3D( 64000000, pll8, 1, 6),
+ F_GFX3D( 76800000, pll8, 1, 5),
+ F_GFX3D( 96000000, pll8, 1, 4),
+ F_GFX3D(128000000, pll8, 1, 3),
+ F_GFX3D(145455000, pll2, 2, 11),
+ F_GFX3D(160000000, pll2, 1, 5),
+ F_GFX3D(177778000, pll2, 2, 9),
+ F_GFX3D(200000000, pll2, 1, 4),
+ F_GFX3D(228571000, pll2, 2, 7),
+ F_GFX3D(266667000, pll2, 1, 3),
+ F_GFX3D(300000000, pll3, 1, 4),
+ F_GFX3D(320000000, pll2, 2, 5),
+ F_GFX3D(400000000, pll2, 1, 2),
+ F_GFX3D(480000000, pll3, 2, 5),
+ F_GFX3D(512000000, pll2, 1, 2),
+
F_END
};